![]() ![]() On the Old-gen console version, Windows Phone version, and Nintendo 3DS version, any enemy banner has a 0.5*1/200 (0.5%) chance of dropping from its corresponding enemy.On the PC version, Console version, and Mobile version, not all enemy banners require 50 kills to obtain.Additionally, a status message saying " has defeated the n- th !" appears, with n being the respective multiple of 50 by default. If the player's inventory is full, the banner will be dropped to the ground at the player's location instead. On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, an enemy banner automatically appears in the player's inventory upon reaching certain kill count (50 by default) of that enemy in a particular world.Multiple different banner types in the vicinity will however all take effect, and consolidate into a single buff icon. Multiple banners of the same type will not grant stacked buffs. On the PC version, Console version, and Mobile version, the banner of Old One's Army enemies will apply a weaker banner buff to the respective enemy, granting the players +10%/ +20% damage inflicted and −5%/ −10% damage taken. ![]() The buff grants players +50%/ +100% damage inflicted with all damage to the corresponding enemy and −25%/ −50% damage taken from attacks by the enemy. On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, when placed, enemy banners provide a buff to any players standing within a rectangular area of 169×125 ( ) / 100×84 ( ) tiles centered on the banner. They are dropped by most enemies and a few critters. For decorative banners, see Banners (decorative).Įnemy banners are functional furniture items that can be placed on the underside of blocks. This article is about functional enemy-dropped banners. ![]()
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